![]() ![]() ![]() You can also take free actions during the surprise round. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard action during the surprise round. Any combatants aware of the opponents can act in the surprise round, so they roll for initiative. If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. Sometimes a few combatants on each side are aware and the other combatants on each side are unaware.ĭetermining awareness may call for Listen checks, Spot checks, or other checks. Sometimes all the combatants on a side are aware of their opponents, sometimes none are, and sometimes only some of them are. When a combat starts, if you are not aware of your opponents and they are aware of you, you’re surprised. Barbarians and rogues have the uncanny dodge extraordinary ability, which allows them to avoid losing their Dexterity bonus to AC due to being flat-footed.Ī flat-footed character can’t make attacks of opportunity.Įven if you can’t take actions, you retain your initiative score for the duration of the encounter. You can’t use your Dexterity bonus to AC (if any) while flat-footed. If there is still a tie, the tied characters should roll again to determine which one of them goes before the other.Īt the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed. If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing see Special Initiative Actions). Characters act in order, counting down from highest result to lowest. ![]() Each character applies his or her Dexterity modifier to the roll. An initiative check is a Dexterity check. At the start of a battle, each combatant makes an initiative check. ![]()
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